Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger also gives barbarians a sort of "sixth sense," a preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.

- Alignment Restrictions: Any nonlawful.
- Base Attack Bonus: +1 / Level.
- Hit Die: d12.
- Primary Saving Throw: Fortitude.
- Proficiencies: All simple and martial weapons, light armor, medium armor, and shields.
- Skill Points (Int Modifier * 4 at 1st level): 4 + Int Modifier.
- Ex-Barbarians: Barbarians can no longer use Barbarian Rage and are unable to progress in levels if their alignment ever becomes lawful.

Class Skills: Antagonize, Discipline, Heal, Listen, Lore, Parry.
Unavailable Skills: Animal Empathy, Use Magic Device.

Bonus Feat Progression:

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Feats 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1

ABILITIES:

Level
1: Barbarian Fast Movement - +10% bonus to movement speed.
Barbarian Rage (1x/day) - Gain +4 Str, +4 Con, +2 Will, -2 AC.
Illiteracy - Barbarians who are not multiclassed do not know how to read or write.
2: Uncanny Dodge I - Retain Dexterity bonus to AC, even when flat-footed.
3: Uncanny Dodge II - +1 bonus on Reflex saves vs. traps. Can no longer be flanked.
4: Barbarian Rage (2x/day).
6: Uncanny Dodge III - +2 bonus on Reflex saves vs. traps.
7: Damage Reduction I - Ignore 1 physical damage per hit.
8: Barbarian Rage (3x/day).
9: Uncanny Dodge IV - +3 bonus on Reflex saves vs. traps.
10: Damage Reduction II - Ignore 2 physical damage per hit.
11: Greater Rage - Gain +6 Str, +6 Con, +3 Will, -2 AC.
12: Greater Rage (4x/day).
Uncanny Dodge V - +4 bonus on Reflex saves vs. traps.
13: Damage Reduction III - Ignore 3 physical damage per hit.
14: Indomitable Will - Gain an additional +4 to Will saves vs. mind effects during rage.
15: Uncanny Dodge VI - +5 bonus on Reflex saves vs traps.
16: Damage Reduction IV - Ignore 4 physical damage per hit.
Greater Rage (5x/day).
17: Tireless Rage - No longer become fatigued when rage ends.
19: Damage Reduction V - Ignore 5 physical damage per hit.
20: Mighty Rage (6x/day) - Gain +8 Str, +8 Con, +4 Will, -2 AC.

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