Ravenloft: Prisoners of the Mist Wikia
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Some hold truth to be the greatest virtue, but it can do more damage than fiction. Everyone lives in a constant state of deception. White lies, false smiles, and secret thoughts keep society running smoothly. Honesty is a virtue only up to a certain point. Beguilers understand these ideas better than anyone, and they use deception, misunderstanding, and secrets as skillfully as a soldier employs weapons of war. The beguiler's spells and skills make him well suited to espionage and dungeon delving. In addition to finding and disarming traps, he can use his spells to trick and outmaneuver foes.

Note: You can find more information on the roleplay aspects of this class on our forums by clicking here.

WARNING: To cast a spell, a beguiler must have an Intelligence score of 10 + the spell's level. For example, to cast a 9th-level spell, a beguiler must have an Intelligence of 19.

- Base Attack Bonus: +1 / 2 Levels.
- Hit Die: d6.
- Primary Saving Throw: Will.
- Proficiencies: All simple weapons, plus the rapier, shortbow, and short sword. Also proficient with light armor, but not with shields.
- Skill Points (*4 at 1st level): 6 + Int Modifier.
- Spellcasting: Beguiler Spells. Arcane (Intelligence-based, no spell preparation, spell failure from medium and heavy armor, and shields is a factor); beguilers automatically know all spells when levelling up.

Class Skills: Appraise, Concentration, Disable Trap, Disguise, Hide, Influence, Listen, Lore, Move Silently, Open Lock, Parry, Search, Sleight of Hand, Speak Language, Spellcraft, Spot, Tumble, and Use Magic Device.
Unavailable Skills: Animal Empathy.

Bonus Feat Progression:

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Feats 0 1 1 0 1 0 1 1 0 0 2 0 0 1 1 0 1 0 1 1

ABILITIES:

Level
1: Armored Mage - No spell failure from light armor.
2: Cloaked Casting I - +1 spell DC when target is flat-footed.
5: Silent Spell - Gain Silent Spell as a bonus feat.
8: Cloaked Casting II - +2 bonus vs spell resistance when target is flat-footed.
10: Still Spell - Gain Still Spell as a bonus feat.
14: Cloaked Casting III - +2 spell DC when target is flat-footed.
20: Cloaked Casting IV - Automatically overcome spell resistance when target is flat-footed.

Spell Progression:

Level   Base spells per day
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 5 3 - - - - - - - -
2nd 6 4 - - - - - - - -
3rd 6 5 - - - - - - - -
4th 6 6 3 - - - - - - -
5th 6 6 4 - - - - - - -
6th 6 6 5 3 - - - - - -
7th 6 6 6 4 - - - - - -
8th 6 6 6 5 3 - - - - -
9th 6 6 6 6 4 - - - - -
10th 6 6 6 6 5 3 - - - -
11th 6 6 6 6 6 4 - - - -
12th 6 6 6 6 6 5 3 - - -
13th 6 6 6 6 6 6 4 - - -
14th 6 6 6 6 6 6 5 3 - -
15th 6 6 6 6 6 6 6 4 - -
16th 6 6 6 6 6 6 6 5 3 -
17th 6 6 6 6 6 6 6 6 4 -
18th 6 6 6 6 6 6 6 6 5 3
19th 6 6 6 6 6 6 6 6 6 4
20th 6 6 6 6 6 6 6 6 6 5

Bonus spell slots come from items and high intelligence.

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