Ravenloft: Prisoners of the Mist Wikia
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Feeblemind

Spell Level: Beguiler 5; Hexblade 4; Wizard / Sorcerer 5; Curse Domain 5

Innate Level: 5

School: Enchantment

Descriptor: Curse, Mind-Affecting

Component: Verbal, Somatic

Range: Medium

Area of Effect / Target: Single

Duration: Permanent

Additional Counter Spells:

Save: Will Negates

Spell Resistance: Yes

If the target creature fails a Will saving throw, its Intelligence and Charisma scores drop to 3, giving it roughly the intellect of a lizard. The creature still knows who its friends are and can follow them and even protect them. The creature remains in this state until a Remove Curse or Greater Restoration is used to cancel the effect of the Feeblemind. When used against a creature that can cast arcane spells, such as an assassin, bard, beguiler, hexblade, monster hunter, sorcerer, warmage, or wizard, the DC of the saving throw increases by 4.

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