Ravenloft: Prisoners of the Mist Wikia
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Grmtrker

A Grimetrekker as depicted in the Ravenloft Gazetteer Vol. III, p. 112-113.

Though a sewer system enhances the quality of life for city residents, it also provides ample shelter for the most loathsome creatures of the night. Those hunters who are willing to venture below to root out these evils earn praise for their courage. Hunters who spend too much time in the lightless tunnels, however, tend to acquire an unsavory reputation. Pale skin, ragged garments, and a revolting odor easily distinguish these haunted souls, colloquially termed grimetrekkers. Ultimately, grimetrekkers are more comfortable below than above, and few folk notice when they vanish for weeks at a time into the wilderness beneath the city.

Nearly all grimetrekkers begin their careers as rangers with an atypical knack for urban or subterranean tracking. Fighters and rogues have also been known to turn to the path of the grimetrekker when provoked by vengeance against sewer denizens. Though they are rare, caliban barbarian/grimetrekkers are not unprecedented. City folk often tell tales of malformed people living beneath their streets, surviving on the refuse of civilization.

Note: You can find more information on the roleplay aspects of this class on our forums by clicking here.

- Base Attack Bonus: +1 / Level.
- Hit Die: d8.
- Primary Saving Throw: Fortitude, Reflex. 
- Proficiencies: A grimetrekker does not gain any additional weapon or armor proficiencies.
- Skill Points: 6 + Int Modifier.

Class Skills: Animal Empathy, Concentration, Discipline, Disable Trap, Hide, Lore, Listen, Move Silently, Parry, Search, Spot.
Unavailable Skills: Use Magic Device.

Bonus Feat Progression:

Level 1 2 3 4 5 6 7 8 9 10
Feats 0 1 0 0 1 0 0 1 0 0

REQUIREMENTS:

Base Attack Bonus: +6
Feats: Back to the Wall, Blind-Fight, Great Fortitude.
Skills: Search 4 ranks, Lore 4 ranks.

ABILITIES:

Level
1: Favored Enemy (Vermin) - Bonuses to damage and Listen, Spot, and Antagonize checks against vermin.
Sewer Stalker - +2 bonus to Hide, Listen, Move Silently, Search and Spot checks in sewers for every 2 grimetrekker levels.
2: Hale and Hearty - +1 bonus on saving throws vs. diseases, poisons, and the special abilities of oozes and slimes.
Darkvision - Able to see in unlit areas.
3: Deep Breath - Can hold breath underwater for a number of rounds equal to twice his Constitution modifier.
4: Sewer Legs - 10% increased movement speed while in sewers.
5: Hale and Hearty - +2 bonus on saving throws vs. diseases, poisons, and the special abilities of oozes and slimes.
6: Deep Breath - Can hold breath underwater for a number of rounds equal to three times his Constitution modifier.
7: Hale and Hearty - +3 bonus on saving throws vs. diseases, poisons, and the special abilities of oozes and slimes.
8: Sewer Legs - 20% increased movement speed while in sewers.
Hide in Plain Sight - In underground areas, grimetrekkers can hide even while being observed.
9: Hale and Hearty - Immune to disease and poison.

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