Improved Invisibility Sphere
Spell Level: Beguiler 7; Wizard / Sorcerer 7
Innate Level: 7
School: Illusion
Descriptor:
Component: Verbal, Somatic
Range: Personal
Area of Effect / Target: Huge
Duration: 1 Hour + 1 Turn / Level
Additional Counter Spells:
Save: None
Spell Resistance: No
An illusory eerie fabricates in a radius around the caster. All allies caught within the sphere become invisible and impossible to detect using normal vision. Any offensive action taken by an invisible creature will immediately cancel the invisibility, but the creature will still retain a 50% concealment bonus.