The folk of Ravenloft commonly apply the term "monster-hunter" to scholarly adventurers who research dangerous creatures seeking their weaknesses in order to eliminate them more easily. Monster hunters generally prefer to defeat their foes using knowledge, guile and superior tactics rather than brute force. Monster hunters learn to cast a few spells to assist in their hunt. A few have been mistaken as witches due to this ability. Monster hunters are generally of good alignment, but some become too zealous or fall into the trap of taking on their foes' tactics or worldview, usually without realizing they have done so. Evil monster hunters usually still believe themselves to be good, but may overlook a few mistakes or a too-forceful questioning of innocents in their pursuit of their foes.
Note: You can find more information on the roleplay aspects of this class on our forums by clicking here.
WARNING: To cast a spell, a monster hunter must have an Intelligence score of 10 + the spell's level. For example, to cast a 4th-level spell, a monster hunter must have an Intelligence of 14.
- Base Attack Bonus: +3 / 4 Levels.
- Hit Die: d6.
- Primary Saving Throw: Will.
- Proficiencies: All simple weapons, light and medium armor.
- Skill Points: 6 + Int Modifier.
- Spellcasting: Monster Hunter Spells. (Intelligence-based, spell preparation is required, spell failure from heavy armor and shields is a factor).
Class Skills: Concentration, Disable Trap, Discipline, Heal, Hide, Lore, Listen, Move Silently, Open Lock, Parry, Search, Set Trap, Spot.
Unavailable Skills: Animal Empathy.
Bonus Feat Progression:
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Feats | 1 | 1 | 0 | 1 | 1 | 0 | 1 | 1 | 0 | 1 |
Note: Monster Hunters receive bonus feats at level 1, 4, 7, and 10 for Favored Enemy selection. They cannot progress beyond levels 1, 3, 6, and 9 unless Favored Enemy is selected.
Note: Monster Hunter cannot select humanoid races (with the exception of Half-Orcs) as favoured enemies.
REQUIREMENTS:
Base Attack Bonus: +2
Feats: Courage, Expertise.
Skills: Search 4 ranks, Lore 3 ranks.
ABILITIES:
Level
1: 1st Favored Enemy [Excluding Human, Halfling, Elf, Dwarf, & Half Elf, but not Half Orc.]
2: Studied Foe - Once per day gain a bonus to attack and damage rolls, armor class and saving throws vs favored enemies.
3: Turn Undead - Cause undead to flee in terror.
4: 2nd Favored Enemy
7: 3rd Favored Enemy
10: 4th Favored Enemy
Note: Turn Undead granted by the Monster Hunter class is not a valid prerequisite for many of the Turn Undead feats, such as Profane Lifeleech.
Spell Progression:
Level | Base spells per day | |||
---|---|---|---|---|
1st | 2nd | 3rd | 4th | |
1st | 0 | - | - | - |
2nd | 1 | - | - | - |
3rd | 1 | 0 | - | - |
4th | 1 | 1 | - | - |
5th | 1 | 1 | 0 | - |
6th | 1 | 1 | 1 | - |
7th | 2 | 1 | 1 | 0 |
8th | 2 | 1 | 1 | 1 |
9th | 2 | 2 | 1 | 1 |
10th | 2 | 2 | 2 | 1 |
Being able to cast 0 spells of a certain level per day means the monster hunter cannot cast spells of that level unless bonus spells slots of the appropriate level are granted by a high intelligence.