Thalassemia
Spell Level: Druid 4; Voodan 4; Wizard / Sorcerer 5
Innate Level: 4
School: Necromancy
Descriptor:
Component: Verbal, Somatic
Range: Short
Area of Effect / Target: Single Living Creature
Duration: Instant
Additional Counter Spells:
Save: Fortitude Half
Spell Resistance: Yes
This spell turns a living creature's blood into seawater, dealing 1d6 points of magic damage per caster level, to a maximum of 15d6.