Ravenloft: Prisoners of the Mist Wikia
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Some spellcasters care for only one thing: war. They dream of steel and mighty blasts of devastating magic, the march of troops, and the unleashed destruction found on battlefields everywhere. Graduates of special arcane war colleges, those known as warmages are drilled only and utterly in the casting of spells most useful for laying down destruction, confusing an enemy, or screening an allied action. The utilitarian spells used by wizards and sorcerers have little importance to a warmage's way of thinking. What are support casters for, after all? A warmage cares only for success on the battlefield, or, in some cases, in the series of smaller campaigns favored by adventuring companies.

Note: You can find more information on the roleplay aspects of this class on our forums by clicking here.

WARNING: To cast a spell, a warmage must have an Intelligence score of 10 + the spell's level. For example, to cast a 9th-level spell, a warmage must have an Intelligence of 19.

- Base Attack Bonus: +1 / 2 Levels.
- Hit Die: d6.
- Primary Saving Throw: Will.
- Proficiencies: All simple weapons and light armor. Warmages are proficient with shields.
- Skill Points (*4 at 1st level): 2 + Int Modifier.
- Spellcasting: Warmage Spells Arcane (Intelligence-based, no spell preparation, spell failure from medium and heavy armor, and large and tower shields is a factor); warmages automatically know all spells when levelling up.

Class Skills: Antagonize, Concentration, Discipline, Heal, Lore, Parry, Spellcraft.
Unavailable Skills: Animal Empathy, Use Magic Device.

Bonus Feat Progression:

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Feats 0 1 1 0 1 1 0 1 0 0 2 0 0 1 0 1 1 0 0 1

ABILITIES:

Level
1: Armored Mage - No spell failure from light armor and small shields.
Warmage Edge - Add Intelligence modifier to damage rolls from spells.
8: Medium Armor Proficiency
Armored Mage - No spell failure from medium armor.
20: Improved Combat Casting - No attacks of opportunities when casting in combat.

Spell Progression:

Level   Base spells per day
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 5 3 - - - - - - - -
2nd 6 4 - - - - - - - -
3rd 6 5 - - - - - - - -
4th 6 6 3 - - - - - - -
5th 6 6 4 - - - - - - -
6th 6 6 5 3 - - - - - -
7th 6 6 6 4 - - - - - -
8th 6 6 6 5 3 - - - - -
9th 6 6 6 6 4 - - - - -
10th 6 6 6 6 5 3 - - - -
11th 6 6 6 6 6 4 - - - -
12th 6 6 6 6 6 5 3 - - -
13th 6 6 6 6 6 6 4 - - -
14th 6 6 6 6 6 6 5 3 - -
15th 6 6 6 6 6 6 6 4 - -
16th 6 6 6 6 6 6 6 5 3 -
17th 6 6 6 6 6 6 6 6 4 -
18th 6 6 6 6 6 6 6 6 5 3
19th 6 6 6 6 6 6 6 6 6 4
20th 6 6 6 6 6 6 6 6 6 5

Bonus spell slots come from items and high intelligence.

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