Ravenloft: Prisoners of the Mist Wikia

For the weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with his body, to make them one, and to use the weapon as naturally and without thought as any other limb.

Note: You can find more information on the roleplay aspects of this class on our forums by clicking here.

- Base Attack Bonus: +1 / Level.
- Hit Die: d10.
- Primary Saving Throw: Reflex.
- Proficiencies: A weapon master does not gain any additional weapon or armor proficiencies.
- Skill Points: 2 + Int Modifier.

Class Skills: Antagonize, Concentration, Discipline, Heal, Listen, Lore, Parry, Spot.
Unavailable Skills: Animal Empathy, Use Magic Device.

Bonus Feat Progression:

Level 1 2 3 4 5 6 7 8 9 10
Feats *1 1 0 0 1 0 0 1 0 0

Note: Weapon Master receives a bonus feat at level 1 for selecting Weapon of Choice.


WARNING: To acquire the prerequisites feats for this class, a character must have Dexterity and Intelligence scores of at least 13.

Base Attack Bonus: +5
Feats: Weapon Focus in a melee weapon, Expertise, Dodge, Mobility, Spring Attack, Whirlwind Attack.

Skills: Antagonize 4 ranks.


1: Ki Damage - Weapon of choice deals maximum damage for one attack.
*Weapon of Choice - Pick a type of weapon and thereafter all Weapon Master special abilities will only work while that type is equipped.
5: Increased Multiplier - Add 1x to weapon of choice critical damage multiplier (i.e. 2x becomes 3x, 3x becomes 4x, etc.).
Superior Weapon Focus - +1 attack bonus when using weapon of choice.
7: Ki Critical - Add +2 to weapon of choice critical threat range (i.e. 20/x3 becomes 18-20/x3, etc.).