Ravenloft: Prisoners of the Mist Wikia
No edit summary
Tag: Visual edit
No edit summary
Tag: Visual edit
Line 3: Line 3:
 
'''- Base Attack Bonus: '''+1 / Level.<br />'''- Hit Die:''' d10.<br />'''- Primary Saving Throw: '''Reflex.<br />'''- Proficiencies: '''A weapon master does not gain any additional weapon or armor proficiencies.<br />'''- Skill Points: '''2 + Int Modifier.
 
'''- Base Attack Bonus: '''+1 / Level.<br />'''- Hit Die:''' d10.<br />'''- Primary Saving Throw: '''Reflex.<br />'''- Proficiencies: '''A weapon master does not gain any additional weapon or armor proficiencies.<br />'''- Skill Points: '''2 + Int Modifier.
   
'''Class Skills: '''Antagonize, Discipline, Heal, Listen, Lore, Parry, Spot.<br />'''Unavailable Skills: '''Animal Empathy, Use Magic Device.
+
'''Class Skills: '''Antagonize, Concentration, Discipline, Heal, Listen, Lore, Parry, Spot.<br />'''Unavailable Skills: '''Animal Empathy, Use Magic Device.
   
 
'''REQUIREMENTS:'''
 
'''REQUIREMENTS:'''

Revision as of 03:35, 28 February 2021

(PRESTIGE CLASS)
For the weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with his body, to make them one, and to use the weapon as naturally and without thought as any other limb.

- Base Attack Bonus: +1 / Level.
- Hit Die: d10.
- Primary Saving Throw: Reflex.
- Proficiencies: A weapon master does not gain any additional weapon or armor proficiencies.
- Skill Points: 2 + Int Modifier.

Class Skills: Antagonize, Concentration, Discipline, Heal, Listen, Lore, Parry, Spot.
Unavailable Skills: Animal Empathy, Use Magic Device.

REQUIREMENTS:

WARNING: To acquire the prerequisites feats for this class, a character must have Dexterity and Intelligence scores of at least 13.

Base Attack Bonus: +5
Feats: Weapon Focus in a melee weapon, expertise, dodge, mobility, spring attack, -> Whirlwind Attack.

[All four feats are a prerequisite to Whirlwind Attack]

Skills: Antagonize 4 ranks.

ABILITIES:

Level
1: Ki Damage - Weapon of choice deals maximum damage for one attack.
Weapon of Choice - One is chosen and there-after all Weapon Master special abilities will only work while that type of weapon in equipped.
5: Increased Multiplier - Add 1x to weapon of choice critical damage multiplier (i.e. 2x becomes 3x, 3x becomes 4x, etc.).
Superior Weapon Focus - +1 attack bonus when using weapon of choice.
7: Ki Critical - Add +2 to weapon of choice critical threat range (i.e. 20/x3 becomes 18-20/x3, etc.).

BONUS FEAT PROGRESSION:

Level 1 2 3 4 5 6 7 8 9 10
Feats 1 1 0 0 1 0 0 1 0 0