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'''Weird''' |
'''Weird''' |
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− | Spell Level: [[Wizard/Sorcerer Spells|Wizard / Sorcerer]] 9 |
+ | Spell Level: [[Wizard/Sorcerer Spells|Wizard / Sorcerer]] 9; [[Warmage Spells|Warmage]] 9 |
Innate Level: 9 |
Innate Level: 9 |
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[[Category:Spells]] |
[[Category:Spells]] |
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[[Category:Wizard/Sorcerer Spells]] |
[[Category:Wizard/Sorcerer Spells]] |
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+ | [[Category:Warmage Spells]] |
Revision as of 00:48, 14 May 2021
Weird
Spell Level: Wizard / Sorcerer 9; Warmage 9
Innate Level: 9
School: Illusion
Descriptor: Fear, Mind-Affecting
Component: Verbal, Somatic
Range: Short
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells:
Save: Will and Fortitude Negate
Spell Resistance: Yes
Targets must make a will save or be touched by a horrible phantasm. Targets must first make a Will save to resist the touch of the phantasm. Targets that fail the Will save are stunned for 1 round, lose 1d4 Strength, suffer 3d6 magic damage, and are forced to make a Fortitude save. Targets that fail the Fortitude save are slain.