Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells; everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar: a small, magical, creature that serves her.
Note: You can find more information on the roleplay aspects of this class on our forums by clicking here.
WARNING: To cast a spell, a wizard must have a Intelligence score of 10 + the spell's level. For example, to cast a 9th-level spell, a wizard must have a Intelligence of 19.
- Base Attack Bonus: +1 / 2 Levels.
- Hit Die: d4.
- Primary Saving Throw: Will.
- Proficiencies: Proficient with wizard weapons. Wizards are not proficient with armor or shields.
- Skill Points (*4 at 1st level): 2 + Int Modifier.
- Spellcasting: Wizard/Sorcerer Spells (Intelligence-based, spell preparation is required, spell failure from armor is a factor); wizards begin the game knowing all cantrips and four 1st-level spells.
- Spell School: A wizard may choose to specialize in a spell school, gaining one additional prepared spell per spell level but losing the ability to cast spells from the opposed spell school, even spells from scrolls. A wizard does not have to specialize, thus keeping access to all spells.
Class Skills: Concentration, Heal, Lore, Spellcraft.
Unavailable Skills: Animal Empathy, Use Magic Device.
Bonus Feat Progression:
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Feats | 0 | 1 | 0 | 0 | 2 | 0 | 0 | 1 | 0 | 1 | 1 | 0 | 0 | 1 | 1 | 0 | 1 | 0 | 0 | 2 |
ABILITIES:
Level
1: Summon Familiar - Summon a magical creature as an ally.
Spell Progression:
Level | Base spells per day | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | ||
1st | 3 | 1 | - | - | - | - | - | - | - | - | |
2nd | 4 | 2 | - | - | - | - | - | - | - | - | |
3rd | 4 | 2 | 1 | - | - | - | - | - | - | - | |
4th | 4 | 3 | 2 | - | - | - | - | - | - | - | |
5th | 4 | 3 | 2 | 1 | - | - | - | - | - | - | |
6th | 4 | 3 | 3 | 2 | - | - | - | - | - | - | |
7th | 4 | 4 | 3 | 2 | 1 | - | - | - | - | - | |
8th | 4 | 4 | 3 | 3 | 2 | - | - | - | - | - | |
9th | 4 | 4 | 4 | 3 | 2 | 1 | - | - | - | - | |
10th | 4 | 4 | 4 | 3 | 3 | 2 | - | - | - | - | |
11th | 4 | 4 | 4 | 4 | 3 | 2 | 1 | - | - | - | |
12th | 4 | 4 | 4 | 4 | 3 | 3 | 2 | - | - | - | |
13th | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | - | - | |
14th | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | - | - | |
15th | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | - | |
16th | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | - | |
17th | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | |
18th | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | |
19th | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | |
20th | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
Bonus spell slots come from items and high intelligence.