Ravenloft: Prisoners of the Mist Wikia
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Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells; everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar: a small, magical, creature that serves her.

Note: You can find more information on the roleplay aspects of this class on our forums by clicking here.

WARNING: To cast a spell, a wizard must have a Intelligence score of 10 + the spell's level. For example, to cast a 9th-level spell, a wizard must have a Intelligence of 19.

- Base Attack Bonus: +1 / 2 Levels.
- Hit Die: d4.
- Primary Saving Throw: Will.
- Proficiencies: Proficient with wizard weapons. Wizards are not proficient with armor or shields.
- Skill Points (*4 at 1st level): 2 + Int Modifier.
- Spellcasting: Wizard/Sorcerer Spells (Intelligence-based, spell preparation is required, spell failure from armor is a factor); wizards begin the game knowing all cantrips and four 1st-level spells.
- Spell School: A wizard may choose to specialize in a spell school, gaining one additional prepared spell per spell level but losing the ability to cast spells from the opposed spell school, even spells from scrolls. A wizard does not have to specialize, thus keeping access to all spells.

Class Skills: Concentration, Heal, Lore, Spellcraft.
Unavailable Skills: Animal Empathy, Use Magic Device.

Bonus Feat Progression:

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Feats 0 1 0 0 2 0 0 1 0 1 1 0 0 1 1 0 1 0 0 2

ABILITIES:

Level
1: Summon Familiar - Summon a magical creature as an ally.

Spell Progression:

Level   Base spells per day
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 3 1 - - - - - - - -
2nd 4 2 - - - - - - - -
3rd 4 2 1 - - - - - - -
4th 4 3 2 - - - - - - -
5th 4 3 2 1 - - - - - -
6th 4 3 3 2 - - - - - -
7th 4 4 3 2 1 - - - - -
8th 4 4 3 3 2 - - - - -
9th 4 4 4 3 2 1 - - - -
10th 4 4 4 3 3 2 - - - -
11th 4 4 4 4 3 2 1 - - -
12th 4 4 4 4 3 3 2 - - -
13th 4 4 4 4 4 3 2 1 - -
14th 4 4 4 4 4 3 3 2 - -
15th 4 4 4 4 4 4 3 2 1 -
16th 4 4 4 4 4 4 3 3 2 -
17th 4 4 4 4 4 4 4 3 2 1
18th 4 4 4 4 4 4 4 3 3 2
19th 4 4 4 4 4 4 4 4 3 3
20th 4 4 4 4 4 4 4 4 4 4

Bonus spell slots come from items and high intelligence.

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